The reinvention of virtual reality technology and devices has brought new possibilities for creation of educational tools that could overcome existing limitations.


Medical education is taking advantage of new technologies for some time now. But its dominant segment still relies on classical teaching approaches. In anatomy studies, traditional curricula depend heavily on body donation. While very useful for perceiving the texture of structures and body variation, cadaveric dissections and prosections have some drawbacks. Utilizing cadaveric material in teaching requires dedicated and expensive facilities and is staff intensive, as it needs skilled teaching personnel to run dissection workshops and dedicated staff for running a body donation program.

Although many 3D anatomy atlases for desktop and tablet devices popped up on the market during the past decade, the representation of anatomy still lacks the immersion – due to pseudo-3D visuals on flat screens. Undeniably helpful, these atlases are weak in demonstrating the spatial relationships between anatomical structures. Leaving too often the medical and allied health students and practitioners with an unclear understanding of essential anatomical concepts.

The need for an improved understanding of anatomy was the inspiration for creating the world’s first fully-featured virtual reality anatomy atlas, 3D Organon VR Anatomy. With possibility to explore and study more than 4000 realistic anatomical structures and organs, and with the unique advantage of stereoscopic presentation, the application is an engaging educational tool for experiential learning. It is created for curious minds, medical and allied-health students, educators, and healthcare professionals.

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